At this point you may hide the display of the reference Image by clicking the Eye Icon adjacent to

Reference_Image in the Outliner Editor. Click the Icon again to reinstate the display.

Move the Timeline Cursor to Frame 10.

With the Mouse Cursor in the 2D Viewport Editor press the I Key and select Insert Blank

Keyframe (Active Layer).

The Strokes disappear from the Viewport and you are left with Onion Skinning lines. The

properties for the lines can be seen in the Properties Editor, Object Data Properties, Onion

Skinning Tab. Adjusting Opacity will increase or decrease the Onion Skin line display. There is

only one Keyframe before, therefore, one set of Onion Skin lines depicting the first Pose.

The next step is to sketch (Draw Strokes) for Keyframe 2 at Frame 10. Depending on your

drawing skills you can sketch a copy of Pose 2 relative to the Onion Skinning lines or you can

reinstate the Reference Image, reposition Pose 2 with the Onion Skinning and trace over.

As shown in Figure 12.17 with Pose 2 in the Reference Image aligned with the Onion Skinning it

can be confusing when tracing.

Figure 12.16

Turn Onion Skinning off in the Viewport Overlays.

Pose 1

Pose 2

Pose 3 Figure 12.17

Having sketched the second Pose you will have Strokes Drawn

for Pose 1 at Frame 1 and Pose 2 at Frame 10.

In the Outliner Editor click the Eye Icon adjacent to the Canvas

named Reference_Image to toggle the display of the Image off

( Click again to toggle display on).

With the display of the image off you can Scrub (drag) the

Timeline Cursor from Frame 1 to Frame 10 and see your

Character change Pose.

Onion Skin Off

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